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Black Panther case study

Black Panther is out on Feb 16th (Previews 12th) you will study its production and marketing in a case study on your blog. Cover: Production Companies Casting - Who? Why? How much? Production budget - How much? What might it have been spent on? Marketing Campaign - TV? Outdoor? Using Social Media for Viral marketing? Licensed Products Brand partnerships Role of conglomerate in success (How Disney can use other assets to help) Production company - Marvel Studios Distributed - Walt Disney Studios / Motion Pictures Cast: Chadwick Boseman - T'Challa / Black Panther $5 Million Michael B. Jordan - Erik Killmonger $8 Million Lupita Nyong'o - Nakia $75 Million Danai Gurira - Okoye $500 Thousand Martin Freeman - Everett K. Ross $15 Million Daniel Kaluuya - W'Kabi $1 Million Letitia Wright - Shuri Winston Duke - M'Baku $800 Thousand Sterling K. Brown - N'Jobu $4 Million $200 Million production budget Mo
Challenging the idea that violent video games cause dementia as stated by the daily mail No direct link between aggression and violent games Different types of games - genres Weak link but from ages 8/9 to 15 there was an increase of 19% of risk for those to get conduct disorder Weakly uses cultivation theory due to long term effects as stated above Challenges moral panic theory Critique themselves as not everyone is the same and is hard to generalise this theory
Effects theory and the hypodermic needle In effects theory, the media are powerful, negative forces who control the masses. The media is seen as a hypodermic needle, injecting our helpless minds with messages which we take on board fully. This originated from a now notorious study carried out by Bandura in 1961. Bandura 's study used a toy called a 'bobo doll' , and it measured behaviours of children who watched a model beating up the doll. The model was either rewarded or punished, and Bandura noted that children would replicate the violent behaviour when it was rewarded. This suggested that audiences are passive, and that the media has an enormous influence on our behaviour. In particular, effects theories state that media representation of aggressive or violent behaviour can lead to imitation. The effects model is still in evidence today, particularly in tabloid newspapers who construct moral panics around the latest buzz in the media - rap music videos, horror mov

Minecraft hw article

According to the writer, why might autistic children such as his son, be attracted to minecraft? It teaches basic skills with the use of their creativity. Such as collecting supplies for certain objects to be created. The writer's son was autistic. Which features are included in the educational version of minecraft and how useful do you think they might be as an educational tool? It teaches children simple things that we know of now such as if you put sand in a furnace it creates glass and a sword was made out of iron, it would be stronger than one made of wood. Why, does Bergensten suggest, have copycat versions of minecraft been less successful? The copied versions have been trying to appeal to those who enjoy better graphics then the simplistic blocky textures. What is meant by the 'modding community'? Modding community refers to those who create 'mods' in the game which include texture maps, items, creatures and their own storylines/adventures. These d

Game presentation

https://docs.google.com/presentation/d/1ELAwedxV_7j4KmLSne4HxYmMRfi1aPB3aGaw5o-Zrqk/edit?usp=sharing

Distributors pie chart

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Disney Warner Bros Disney Universal Disney Warner Bros Studiocanal Disney Sony Universal

NEWS VALUES

News values News today is converged and dispersed across a range of platforms with a huge range of sources/ producers including audiences who share the news and alter its meaning by adding their own hyperlinks and comments. News values systematically construct rather than simply accompany the gathering of news. These are not values consciously held by journalists. Most maintain the ideal of achieving objectivity or truth. Galtung and Ruge (1981) These theorists argued that news is structured according to unspoken values, rather than discovered. Frequency This value is to do with the time scale of events perceived to be newsworthy. In pre- web 2.0 days, stories which unfolded daily were flavoured. Now with a much faster news agenda, 24 rolling news channels, online and social, events need to be much more frequent to be favoured in new coverage. Threshold This is the size of the event that's needed for it to be considered newsworthy. Commonly occurring events happening t